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Conway: Disappearance at Dahlia View

Conway: Disappearance at Dahlia View is a gripping observational thriller set in 1950s England. When 8-year-old Charlotte May is reported missing from Dahlia View, retired detective Robert Conway searches for the truth behind her disappearance, observing his neighbours from his apartment window and questioning their behaviour.

As suspicions escalate, Conway launches his own investigation into Charlotte May’s disappearance, following leads, uncovering new evidence and piecing the case together on an unpredictable path to the truth.

During my time on Conway: Disappearance at Dahlia View I have been involved with the process of creating and hooking up gameplay across all levels for the game. Gameplay took on many phases where designers created initial prototypes of how things could work in Blueprints, that were then passed on to the Code team - it was then on the Design team to implement an code features that were passed back.

Something that was interesting about the Development of this project, was that when I joined the team was during COVID, meaning I only actually met up with the rest of the team on the release of the game!


Some of the things I worked on:


> Editing existing white box environments.                                                                                              > Level Scripting.


> Creating Blueprints to help aid with Gameplay and Level Design.                                                    > Optimisation


> Bug testing and fixing.                                                                                                                               > Implementing VO into level scenarios


> Hooking up the Save and checkpoint System to all levels                                                                   > Setting up and implementing Level Streaming



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