Heliophobia is a single player level I created in my final year at University. This level was created on the phobia of Light (Heliophobia), one of the core mechanics of my level, was that the player had to avoid light. The longer the player was in the light, the more health they would lose. In order to achieve my goal I had to use Kismet to create my own mechanics for my level, such as super speed, super strength and the ability to teleport through various areas.
I also created all assets within my level apart from the foliage. I was very happy with the end result and felt that I had achieved what I set out to, a unique gameplay area, that was challenging for the player.